A downloadable game for Windows

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A horror game about claustrophobia.

During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it.

Along the way you will meet others that are also stricken by abnormal or psychological fear. You may be able to help them, just as you may be able to free yourself, but just as likely, they and you may be beyond help.

StatusReleased
PlatformsWindows
Rating
(51)
AuthorKIRA
Tags3D, Horror, PSX, psychological

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Lost in Vivo 3.0.2 640 MB

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Hello, I'm having issues playing the game with audio. Everytime I start it up the menus have audio but no actual gameplay has audio. It's just me silently walking a corgie...


The steam forums say if I download an earlier version it should be fine, but none are available. Pls help.

It's actually an issue in newest version as well (in fact Steam version is 3.0.2 currently so the same as the one on itch). It seems to be a bug with a sound volume actually being either null or 0 (depending on how it was written) and menu not reflecting it properly. All you need to do is change the volume in menu to any other value than it currently shows, which I assume runs events with setting new volume value. That will sort the issue (or at least it should).

(+1)

MAKE MAC VERSION PLS

(+1)

Not sure if you wanna try wine hq, that's how it worked for me on mac and linux. 

Do you have an older version of the game? I can't get wine hq to work on the latest version.

Great game !!!

Here's another video of The Way Out! Definitely my favorite of the two Mersus Tapes. Loved the variety of environments! Here's my playthrough:

It's been a while since I've played this game, but I loved it so much I just HAD to try the Mersus Tapes! Here's my playthrough of The Wolf:

This game is incredible! Thank you, Kira. I had a great time playing the game and will definitely revisit it in the future. There was a minor bug in the research facility that produced an on-screen "UnityEngine" error. I have sent an e-mail with more information to your Gmail address. Looking forward to enjoying your other projects!

I LOVE this game, it really gives me the creeps. I really love the sound design, because of that you're 1001% into the game. I can't wait to finish it (I hope I can, because those creatures really make me on edge!).
I made a little video about it. 


Thank you for this game Kira!

I've owned this game since donating to the kickstarter, never got around to playing it. I finally did on stream, and wow! I'm impressed. Very tense, very fun. I'm going to find my pooper!

Brought this game at steam. Now i have more nightmares to enjoy. Love that! Thank You for your great work!

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Great game ! Some ideas in there (espescially with, for example the apple ) are amazing in themselves, but with the sounds, the visuals, and the atmosphere, makes for a really unique game  * u * )

I'm not sure weither you made it all by yourself or with a very, very small team, but either way congrats, that's an impressive thing to make !

wow!

2.0 drawbacks:

Fog is glitched with potato graphics, makes the level unplayable:

Hello Akuma! Please, can you contact me? I thought about helping you with ideas if you will do Spooky's Jump Scare Mansion new DLC/ mode. Please contact me: janek.heuer@interia.eu :) 

I saw this on facebook and my hair stood on end!

it's like they were made to be sent down sewers

(+1)

Hi,

do you have plans to port the game to macOS/Linux?

No, but you can use a wrapper program to play it on mac.

(5 edits)

I would love to try, but Wine is a wilful beast...can I get a refund in case it won't work? In turn, I promise to provide wrapper (if it's gonna work), so other users would have easier time running it on Mac :)

Also, what minimum DirectX version required for the game?

I think DirectX 10, I think you have to go through Itch.io's sytem to refund the game I'm not sure how to do it on a personal basis.

(2 edits)

It's not possible to run the game using wrapper on macOS then :( The latest DirectX version supported is 9.0c due to Apple not updating macOS OpenGL drivers in favour of proprietary Metal API...

Should be possible on Linux though.

If you change your mind down the road count me in for a purchase.

Hello, I have a problem with the game,
I'm sorry if this question is stupid but i can't found the save's folder, I change my computer and i don't know how i can recover my old save (nothing in steamapps/common) and the cloud doesn't work
Did you have a solution or i have to restart the game from the beginning ?

(And i'm sorry if my english is bad)

Oh i'm sorry, someone answer me in the steam community, i have found my old save, my problem is solved !!!

Hello I just purchased and started the game. For some reason, as soon as I start my character is constantly turning left. Is there a way to fix this?

(+1)

This happens if a controller is plugged in but isn't being used. You need to unplug it and restart the game.

There is not controller plugged in, however, it seemed to be a driver problem. I disabled everything labeled game controller in device manager and that fixed the problem. It seems to be a common Unity problem. 


P.S. Highly enjoyed the game, keep up the fantastic work.

Thanks for the feedback. I might do what I did with Spooky's and just disable all controller support by default so this doesn't happen and those who are using a controller can turn it on.

Where can I buy the soundtrack ?

(+2)

https://livteam.bandcamp.com/album/lost-in-vivo-original-soundtrack

thanks !

Im running into a bug in the train station

Following flipping the final switch, the train will pass by but stop just short of the pair of shoes at the edge.  I was informed that the doors in front of the shoes are meant to open, but they simply wont </3.  I'm stuck in the train station for now.

Any advice is greatly appreciated :)

You can leave the room and go back and it should fix the issue.

tysm!! :D

I have to comment, after getting the sale, having Pyrocynical's video randomly pop up talking about the game and making me interested.

I dunno why I did it, I guess I forgot I am really, really not good with horror video games, guess I thought I would handle it better. Thought absolutely wrong.

As a fan of SH2, 3 and somewhat 4, I wanted to at least play this title for it's style, and I have to say the style is absolutely excellent, the mix of low poly PS1 styles with few modern effects and some very stellar meshes of modern reflectivity with very low textures works. It all works very well to make visually unique and interesting game for 2018 and the sounds are spot on.

... Sadly, probably too much. I indeed forgot how badly horror games, specifically games hit me. It took me long time to be able to take on SH2 without breaks in between, SH1 being worst in making my mind so upset and immersed in the experience that I still have not gotten through SH1, just because it very quickly makes me want to shut the game.

By making a 1st person Spiritual Hill, you also made a game after 90 minutes I got extremely upset by, with a headache and still rushing blood pressure and I have to commend you, even if I am a customer who might have to leave playing the game here, and incomplete.

It is really good for what it is, for me probably TOO good.

Still, thank you for making this game. If you ever try to use these styles to make something different, I will be all ears for it. I say I hated the experience I had, but I hated it in the right way, if you know what bitch tears mean.

(1 edit)

This game is seriously frightening! The sense of dread builds slowly up until the first enemy you encounter, then goes too 100% and stays there. I've never actually felt claustrophobic in a video game until I played this. This game will also deceive you and lull you into a false sense of security at times only to knock you on your butt when you least expect it. The use of 3D audio ties the whole experience together.  9.8/10

Love the game, but the UI does not scale correctly on 21:9 aspect ratio (3440x1440). UI and letters are cut off.  Any chance this can be fixed for the next update? 

Ok....this game....is hands down one of the most amazing experiences I had in a game in a long....long time. The amount this game messes with your head at certain parts is just pure delight. This game gives  me a dread that no other horror game can replicate. It encloses all around you and gives you no escape. It's wonderful in all of it's aspects. 


Please give this game a try. It's only 10 bucks. How can you say no!?

I've played through this game several times, and I still have no idea how exactly Sotiris is supposed to work, sometimes I can look away for semi-long periods of time, and other times I turn my back for a second, and I get caught immediately. It gets REALLY annoying in the room to the right where the boxes change position after you grab the eye (or get nothing) since I'm walking blindly around in a new layout (which I still don't know somehow).

Usually I try a stare at Sotiris for as long as I can and only turn around when necessary, but when I turn around, it moves, I have NO idea where it is. I know there's a light static that plays whenever you're near it, but it's really hard to hear and once you get a little bit away you can't really hear it anymore. How can I tell where Sotiris has moved? Am I doing something horribly horribly wrong? (probably)

When you look away for at least a second Sotiris will teleport within a closer radius to you. The entire time you are in the room with him that radius is slowly shrinking and it shrinks fast if you are not looking at him. He emits a 3D looping static sound that get's higher pitch when you're looking in his direction to let you know where he is.

Does he actually have to be on screen in order for it to count as looking at him, or is it okay if you can't see him behind the boxes?

As long as he's in front of you, the boxes won't technically block your sight of him because the programming is very simple.

It seems as though there's a range for him staying in a spot because I walked away staring at him and when I got far enough away he disappeared and moved somewhere else, is this supposed to happen?

Eventually you'll be far enough away (past the draw distance) where he know's you can't see him even if you're technically looking in his direction.

how can i change the flashlight key?

Sorry it's bound to F until a later update.

lol my f key is broken ...

You can use an Xbox controller if you've got one you can connect to the computer. The update will probably take a few more days to come out.

Press F for f key

I originally posted this review (and goofy video) on Steam, but I figured I'd share it here for anyone else interested.


Lost in Vivo is yet another 90s retro horror game in the current wave of similar titles - but I wouldn't group it in with all the rest. It doesn't have excessive VHS or noise filters just to obscure some poor low-poly graphics. Things actually look decent for the self-imposed graphical limitations. It's a strange mix of low-poly and some pixel art textures along with a few modern effects like Bloom.

The game plays much like the old Silent Hill/Resident Evil titles where you have linear sections, semi-open puzzle sections, and plenty of weird cutscenes and creepy stuff happening in-between. This game also adds quite a bit of fourth-wall breaking and "alternative" gameplay styles at certain points. Not to spoil anything: some of these work well and add a unique touch, while others are predictable, having been done many times before.

The bulk of the game you'll be walking down slightly-too-long corridor sections, exploring some minor branching paths, fighting numerous creepy enemies, and generally just experiencing some spooky ambiance. The music and sounds work quite well, setting a foreboding tone. There could definitely be more sound effects to add more life to the world, but for what it is, the current audio does the job well.
The combat, like many other reviewers stated, somewhat devolves in to an action experience after a while. Although I don't think it ruins the gameplay like some might suggest. The enemy AI is a little boring in general, mainly just walking directly in to you and clipping your body, but the weapons all feel nice to use. Acquiring different tools and collecting ammo was a nice addition. However, since there are no healing items, you either need to die or stand around (possibly for minutes at a time) to regain health. I always opted for a quick death in those situations, which does detract from the horror.

All that aside, the game is quite buggy. Just off the top of my head: pressing the attack button while running does nothing but stop you from running, switching weapons with the number keys doesn't work about 50% of the time, reloads glitch out with the other animations giving you instant or non-reloads occasionally, almost every enemy clips in to your body, you can get stuck in the geometry (thankfully I was always able to get out), and enemies can also get stuck in the geometry. Worst of all: there are major sequence/save breaks that I see a few others have experienced. Thankfully I never ran in to those, as I wouldn't have the heart to start the entire ~3-4 hour game from scratch.

Overall it's definitely a weird and creepy experience, which is why I'm recommending it. I think you'll be pleasantly surprised at least once or twice with some novel sections. That and the monster/audio design is actually very unique. It's a game to play once and be happy you experienced it.

I think I ran into another problem, I'm at the first point with a retina scan, and I've triggered what should have opened the door. I ended up playing a tape and saving, then everything went back to normal and the door was shut. I've gone through the rooms a number of times, and restarted the game, but i can't seem to progress. This is all after I picked up the item that should trigger the door, I'm wondering if i spent too much time walking around, or if walking back ended the event. 

There is no item that triggers the door. You have to find the picklocks and go into Dr. Brundle's office.

Ok, I picked up the eyeless body, the "fog" and monster showed up, played the third tape and saved, then it went back to normal, the door is shut, and the only thing to interact with are the notes and doors, as well as the two blind monsters in that one room. 

I'm pretty sure when you get into Dr.Brundles office and pick up the eyeless corpse, the red eye'd monster show up. It gets darker and foggy, and the door with the retina scan should open on it's own. At this point I hadn't played the tape or saved so instead of going to the door I went back, and after I went back into the Lab it was no longer darker. The monsters were gone, the office was already picked open, I have the body, and the door is shut. 

Also I doubt it would matter but it was past 12 when I was playing, and when I tried restarting I played midnight mode instead.  

To sum it up I have the body, but the door is shut. 

?????????????? Sounds like some serious sequence breaking. I'll look into it and try to figure out what happened. Normally it should be, find the doll head, break it and retrieve the picklock, get into the office, the body doesn't matter, the door should be open. I'm guessing you somehow got the area to progress further than it should have and that's why the retina door is locked. There must be a trigger somewhere that doesn't get deactivated properly so it's firing twice. If you want to fix it manually you can use  regedit.msc, go to HKEY_CURRENT_USER, Software, Lag Studios, Lost in Vivo, and change SAVED_LAB_02G to 3. And then start the game. If it is higher than 3 please let me know.

I found SAVED_LAB_02G and it was at '4'

 changing it to three worked, thanks for your time!

(2 edits)

I got the weird eyeless body item and it glitched my game the heck out. Later in the game i didn't have the inventory space for a picklock and it dropped the dead body on the ground. Weird glitch, at first I thought it was a part of the game.

EDIT: I just got farther in the game and the body got up and walked away. Now I know it's a part of the game. Very authentic, nice job Kira. Also I just wanted to say keep making games Kira I love them. Spooky's JM was great and this game is amazing. I remember playing the demo a while ago and being sad because there was no full game.

I'm thoroughly enjoying the game so far, but I'm stuck.

I'm at the part with the brain(?) on the table talking to me in a British accent. Nothing happens after I talk to him and I can walk around the table, through the fence and right up to the giant eyeball at the end of the tunnel. Is the eyeball supposed to be chasing me? Confused on what is supposed to be happening.

You're supposed to shoot the brain.

Dang, I did that. Guess I didn't do it enough! Thanks. 

I've only played about and hour and a half of Lost In Vivo so far, and I've got to say it really is a great indie horror game. The combat does feel a little clunky at times, and the fact that the enemies come through walls can be a bit of a bitch.

I did also get a little lost, but when watching the footage back in editing I can see that it was largely my fault.

Here's part one of my playthrough for those interested:

Hey there, I've been having some technical difficulties. For some reason the escape key doesn't work, and I can't pause or quit the game without resorting to Alt+F4ing.

And more in a general question, does this game have a v-sync option somewhere, because it tears a lot in fullscreen.

I'm still trying to figure out why the pause screen doesn't work for some people, and Unity's forced V-sync is on but it doesn't appear to work.

Forcing through drivers seems to work just fine, though, and I see, the pause thing isn't just me. I'm still enjoying it really much!

Yeah I found what was causing the pause issues and have it fixed now. A new build will be available soon.

(1 edit)

Awesome!

Is there a good or preferable place to report bugs or give feedback, or is right here ok?

Here is okay or you can email me at AkumaKira164@gmail.com

cool, thanks! i’ll shoot you an email.

I've been looking and I can't find the first lost tape for the life of me, I've found 2, 3, and 4, but I've looked everywhere in the initial sewer part and the train station before riding the first train. Should I look elsewhere? Or is it a sort of fakeout where it doesn't appear until later in the game

There is a small sequence in between the sewer and subway that uses the same graphics as the tapes. This is tape 1. I did intend for people to speculate what tape 1 was, but I don't what to cause too much confusion so I've just started telling people anyway.

Is there a reason my save file got actually deleted? I assumed it was a fake out, and was right when I started a "new game" and the opening text was different... but I had to quit during the "Left or Right" segment and now I can only start a new game and it plops me right at the beginning of the game.


Is this a long-con or does the game actually delete your save? Why would it do that?

There is a bug it seems if players do not save after this part and quit the game. I'm going to add a onetime auto save to combat this.

I remember playing this before.. It was free on gamejolt I think

The demo was on Gamejolt 2 years ago.

Made a video

So, um...how do you get the best ending? What triggers it? I am going to replay the whole thing and I want to make sure that this time I get it right. I know it's a very spoilerific question, but I just thought I'd ask. XD

You have to get to your dog in the end. In the last section there are two branching paths. If you go left (the scary path) you can find your dog or if you go right, you should hear a whimper coming from the tunnel and then you have a last chance to save her. Sorry there's only 1 good ending and there are 3 bad. 

Thanks. Damn, I went to the right, but I didn't hear the whimper, just followed the ladders. I'll try again. :)

I just finished the game and gotta say it was awesome! I really didn't want it to end and even started crying during the elevator credits :D

I encountered a weird thing and wanted to ask if it was intentional. In the lab section with the mouse monsters on the corridor, I rushed to the save room and all of a sudden I had the sword from the midnight mode in my hands :O. I thought maybe the game is helping me when I got too much damage or something :D but the sword was not doing much damage to the enemies. I lost it when I died trying to beat the enemies with it. I can't tell if the time was midnight at that moment though it was close, maybe that trigerred it and caused a bug :/ Just wanted to report anyways.

I have v1.0.4 and I didn't get any game breaking bugs. Only other time I thought it was a glitchy situation is that when I got first killed by the eyeless neck breaker, where mice started to eat me. The death scene was very prolonged for some reason, I waited 30+ secs with the bloodstain on the screen and nothing else happening. There still might be issues with the timers I suspect.

Nevertheless, it was a great experience. Thank you Kira for letting us feel the Silent Hill vibes again :)

That definitely sounds like a timer problem. I'll get that patched soon then. I don't know how the sword spawned. I'll look into that.

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