Hi there, yet another french guy coming from Feldup's video haha.
Just wanted to say, I really enjoyed what you did with this game ! As a gamedev myself, this was right up my alley ! I played it before watching the video, and I really don't regret doing this.
Hi! You must know by now, but I'm also here from Feldup's video. I didn't play a lot of Basilisk (I downloaded it to accompany my watching of the video) but I really like what I've seen, so I'm going to check out your other work. Thank you for sharing your art with the world!
Hello! I've been playing this game and i'm loving it so far, but i got an issue; everytime a video starts (like in OPENCIN and in TORUS) the game crashes and i get this Unity error; unity2020.3.33f1_915a7af8b0d5 Does anyone know what's going on? Thanks!
I really enjoy the mortifying feel of finding something you probably shouldn't have. Great execution of this, and I am still far from discovering most of the stuff you crammed in here.
I do wish, however, that along with the other ingame settings, you could add an auto run row (0, 1 off, on). It would make moving around and combing the levels a lot less intensive on the pinky. Might be a weird complaint, but it's hurting. My pinky... Keep it up!
An actually stunning concept for a video game and the execution is immaculate. The kind of game I could only expect from Kira, so well done I almost wish basalisk 2000 got finished by its dev team. easily the most unique horror experience I've gotten the pleasure of going through
As a person over thirty I understood in about 30 seconds that the original Basilisk is presented under the literary conceit of being an unfinished SNES game and Basilisk 2000 by the same developer is presented as an unfinished game on an unknown platform somewhere around 2000.
I don't mind any inexactness in the game premise, but if we want to get pedantic this would have to be a PC game, not a console game..
The other comments here are a little too focused on the looks. Okay, let's go over that. The PS2 launched in 2000 and the Dreamcast was already out. Games on those consoles would look notably "better" than this. The consoles beforehand would look a little worse, unless they used lots of pre-rendered assets (as was the craze at the time), which would require fixed camera angles if used for the environment.
But the problem isn't the graphics. Or well, not how good they look. It's the fact this game's genre was synonymous with the PC in the 90s to early 2000s.
- Daggerfall, 1996, MS-DOS only
- Diablo II, 2000, PC only
- Baldur's Gate II, 2000, PC only
Some of these games were just too damn big. Diablo II was 2GB and Baldur's Gate II was 3GB. The latter would've needed at least 5 PS1 discs, more if we consider that some things have to be copied to every disc, and since the game is not as linear as FF7 (1997) or Chrono Cross (1999), both of which had 3 discs, there's no way to sort what goes on what disc to minimize the switching.
But Daggerfall (1996) was less than 200MB, which would have fit on a single PS1 disc. It was still a PC exclusive. I believe the real reason is that western-style RPGs gradually evolved from text adventures like Colossal Cave Adventure (1976) and fully retained their strong PC association all the way to the 2000s. And I believe the primary reason that this association changed is because Microsoft entered the console market in 2001. Morrowind was available on Windows and Xbox. Everything available on Windows was on Xbox. And this encouraged the other console developers to better support and encourage games formerly limited to the PC.
Finally, since the game "was not finished", these are not the final assets. So we can't be sure how the game would have looked when it was done. It was very common at the time to push back or remake a game in development for a new upcoming console. So even if this had been originally slated for PS1, if development had continued this would likely have switched to PS2 and looked a lot different anyway. Or, more likely, it would've been on Windows and Xbox.
Even after the PS2 was released, plenty of developers continued to release games for the PS1 for some time. This game fits in that timeframe - and probably got canceled in-universe due to the disc-space issues and lack of funding to support a transition to the PS2.
Not to mention the near guaranteed failure of the game since it's an unpopular genre on the platform it's intended for.
It makes sense if you consider it for long enough.
On that note, we can see from the sketchfab attachment on this page that the game was intended to be a Windows release. So all this conversation about Playstations isn't even relevant. Lol.
Hey KIRA! I am just starting on Basilisk 2000, but watched some vids and its incredible! I wanted to say I don't have twitter, but saw that you posted about the Bangor Subway tunnel and my jaw dropped! I live 2 minutes away from that subway at the airport mall, and go there frequently. Sucks the airport mall is 90% empty storefronts now. I had no idea you visit Bangor Maine, hopefully I see you around sometime, I do research at uMaine at orono. Thanks for the games, btw.
One of the best games I've ever played. The concept of playing the game through the DevTool itself was executed extremely well and I am surprised that more games like this haven't been made. Piecing together what happens inside the actual game and real life is a blast. There are also some frankly jaw dropping moments, both from the horror elements and some of the subversive content within it. The only criticism I have is the hall of skeletons, as it breaks immersion early on and is said to be an easter egg only. Overall fantastic game and I hope to see more games utilize this concept.
So i played it once then got a warning form my anitvirus that it has some generic thing that was blocked and now i cant extract the file is says i need permissions to do so and it wont give me the executable
I hope more games in this "gamedev meta" genre come along thanks to the genious work Kira put up here. Outstanding. A masterclass, tbh. Had insane fun piecing everything together, discovering, getting lost, finding answers in discord and experiencing everything. One of my favorites from now on.
To shed old skin, to gleam anew in fresh violence and terror. The resident sought material, gradually accumulating from transients. The skin of one, the bones of another, one twisted arm, one broken leg...
A very cool game, I was very surprised how well down the concept was. Some of the puzzles to find the hidden locations are a bit cryptic and I resorted to using the internet. the final office location was pretty mind blowing. Good job. Look forward to playing Lunacid.
yeah, that's lame as heck. i guess it's still possible to ask a friend that has bought a game to share it with you, but you still need a friend for that
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This feeling is sucks. I can . Why me . Give me
un projet fou les freres, merci Feldup
Hi there, yet another french guy coming from Feldup's video haha.
Just wanted to say, I really enjoyed what you did with this game ! As a gamedev myself, this was right up my alley ! I played it before watching the video, and I really don't regret doing this.
Great job, friend ! :)
oh, ta fais comment pour acheter le jeux toi? genre sa marche des euro
oui ça fonctionne
Hi! You must know by now, but I'm also here from Feldup's video. I didn't play a lot of Basilisk (I downloaded it to accompany my watching of the video) but I really like what I've seen, so I'm going to check out your other work. Thank you for sharing your art with the world!
hey ta fais comment toi pour le prendre ? ma carte marche pas
Paypal ça marche
dac mr
Hey Kira !
Now that you've become famous in France, can we get a translation for Lunacid please ? Thx !
Here because of Feldup
Great
The servers are feldup
I didn't know it was akuma kira after spooky's jumpscare mansion, lost in vivo you gave us another toptier game !
the servs are felddown
Thanks to Feldup I'm now aware of this gem <3
Feldup burns the servs
feldown
Show post...
Cooll
Hello! I've been playing this game and i'm loving it so far, but i got an issue; everytime a video starts (like in OPENCIN and in TORUS) the game crashes and i get this Unity error; unity2020.3.33f1_915a7af8b0d5
Does anyone know what's going on? Thanks!
Incredibly good.
one of the coolest fucking things i've ever played. thanks.
Please put your games on steam
Why are people downvoting you? More people should know about KIRA games, and KIRA should get more money for the hard work
KIRA has several games on Steam, they know how to do it. Basilisk 2000 is only on itch.io because some of what the game does cannot be done on Steam.
Without spoilers, does that mean the game won't fully run correctly if I were to play it on Linux using Proton?
You should be fine :)
is there a way to get it to work on mac?
use wine/whisky! lots of guides online on how to set it up
I remember playing this a while ago and finding all of the secrets (took days).
We NEED more stuff like this! It's absolutely incredible!
when I start the game on WIN 10 the small screen is grey. can someone help me out here?
you have to load the level lmao
I really enjoy the mortifying feel of finding something you probably shouldn't have. Great execution of this, and I am still far from discovering most of the stuff you crammed in here.
I do wish, however, that along with the other ingame settings, you could add an auto run row (0, 1 off, on). It would make moving around and combing the levels a lot less intensive on the pinky. Might be a weird complaint, but it's hurting. My pinky... Keep it up!
Try using the scroll wheel to teleport forward. It can get you places very quickly without the pinky pain.
You're a life saver.
Happy to help!
An actually stunning concept for a video game and the execution is immaculate. The kind of game I could only expect from Kira, so well done I almost wish basalisk 2000 got finished by its dev team. easily the most unique horror experience I've gotten the pleasure of going through
As a person over thirty I understood in about 30 seconds that the original Basilisk is presented under the literary conceit of being an unfinished SNES game and Basilisk 2000 by the same developer is presented as an unfinished game on an unknown platform somewhere around 2000.
I don't mind any inexactness in the game premise, but if we want to get pedantic this would have to be a PC game, not a console game..
The other comments here are a little too focused on the looks. Okay, let's go over that. The PS2 launched in 2000 and the Dreamcast was already out. Games on those consoles would look notably "better" than this. The consoles beforehand would look a little worse, unless they used lots of pre-rendered assets (as was the craze at the time), which would require fixed camera angles if used for the environment.
But the problem isn't the graphics. Or well, not how good they look. It's the fact this game's genre was synonymous with the PC in the 90s to early 2000s.
- Daggerfall, 1996, MS-DOS only
- Diablo II, 2000, PC only
- Baldur's Gate II, 2000, PC only
Some of these games were just too damn big. Diablo II was 2GB and Baldur's Gate II was 3GB. The latter would've needed at least 5 PS1 discs, more if we consider that some things have to be copied to every disc, and since the game is not as linear as FF7 (1997) or Chrono Cross (1999), both of which had 3 discs, there's no way to sort what goes on what disc to minimize the switching.
But Daggerfall (1996) was less than 200MB, which would have fit on a single PS1 disc. It was still a PC exclusive. I believe the real reason is that western-style RPGs gradually evolved from text adventures like Colossal Cave Adventure (1976) and fully retained their strong PC association all the way to the 2000s. And I believe the primary reason that this association changed is because Microsoft entered the console market in 2001. Morrowind was available on Windows and Xbox. Everything available on Windows was on Xbox. And this encouraged the other console developers to better support and encourage games formerly limited to the PC.
Finally, since the game "was not finished", these are not the final assets. So we can't be sure how the game would have looked when it was done. It was very common at the time to push back or remake a game in development for a new upcoming console. So even if this had been originally slated for PS1, if development had continued this would likely have switched to PS2 and looked a lot different anyway. Or, more likely, it would've been on Windows and Xbox.
As a person below the age of 30, this is my favorite comment on itch.io of all time
Even after the PS2 was released, plenty of developers continued to release games for the PS1 for some time. This game fits in that timeframe - and probably got canceled in-universe due to the disc-space issues and lack of funding to support a transition to the PS2.
Not to mention the near guaranteed failure of the game since it's an unpopular genre on the platform it's intended for.
It makes sense if you consider it for long enough.
On that note, we can see from the sketchfab attachment on this page that the game was intended to be a Windows release. So all this conversation about Playstations isn't even relevant. Lol.
someone needs to finish this game
Hey KIRA! I am just starting on Basilisk 2000, but watched some vids and its incredible! I wanted to say I don't have twitter, but saw that you posted about the Bangor Subway tunnel and my jaw dropped! I live 2 minutes away from that subway at the airport mall, and go there frequently. Sucks the airport mall is 90% empty storefronts now. I had no idea you visit Bangor Maine, hopefully I see you around sometime, I do research at uMaine at orono. Thanks for the games, btw.
Sadly, I feel like that's almost every mall nowadays.
this is awesome
One of the best games I've ever played. The concept of playing the game through the DevTool itself was executed extremely well and I am surprised that more games like this haven't been made. Piecing together what happens inside the actual game and real life is a blast. There are also some frankly jaw dropping moments, both from the horror elements and some of the subversive content within it. The only criticism I have is the hall of skeletons, as it breaks immersion early on and is said to be an easter egg only. Overall fantastic game and I hope to see more games utilize this concept.
So i played it once then got a warning form my anitvirus that it has some generic thing that was blocked and now i cant extract the file is says i need permissions to do so and it wont give me the executable
I hope more games in this "gamedev meta" genre come along thanks to the genious work Kira put up here. Outstanding. A masterclass, tbh. Had insane fun piecing everything together, discovering, getting lost, finding answers in discord and experiencing everything. One of my favorites from now on.
I really want to read the rest :C
... two lives never lived. Shimmers through the silence and finds no name.
<3 Wait, really? How'd you get it, when I looked at the text it cut right there.
This is one of the best games i've ever played.
A very cool game, I was very surprised how well down the concept was. Some of the puzzles to find the hidden locations are a bit cryptic and I resorted to using the internet. the final office location was pretty mind blowing. Good job. Look forward to playing Lunacid.
cool!
Super juegos me encanta
yeah, that's lame as heck. i guess it's still possible to ask a friend that has bought a game to share it with you, but you still need a friend for that
I can share with you if that’s not a problem for anyone. Bought it yesterday and it’s incredibly cool :)